Competitive touch is a structured game with lots of plays. Understanding the basic terminology will make learning the plays, and communicating with your teammates much easier.
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Naming Conventions
- there are 3 positions in touch: middle, link, and wing. The wings are on the outside, the two middles are in the middle, and the links are in-between those two.
- we use numbers to name each position because it makes it easier to name plays. The wings are position “1”, links are “2”, middles are “3”.
- The “roll-ball”, or “dump”, is where the touch is made and where the ball is put down.
- The “strike dump” is where the ball is put down before an attacking move is launched. Placement is very important!
- Analysis of the game of touch is all about making the touch: where, how, and what will happen before/after the touch is made. There are 3 core phases to each touch:
- pre-touch position
- initiating the touch itself
- post-touch action
- When a touch is made, there are two sides to the pitch: the “open-side” and the “short-side”. The “short-side” is the side with fewer defenders on it between the touching defender and the sideline. The “open-side” is the side with more defenders on it between the touching defender and the sideline.
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Here’s a good video on short-side vs open-side in defence:
General principles of touch
- as an attacker, you can run forwards faster than the defenders can run backwards. So making a good roll-ball and running at defenders while they retreat is an important technical skill.
- As an attacker, you want to minimise the time the ball is on the ground. This means the attacking dummy half should be in place before a touch is made
- As an attacker, typically when making a touch you want to drag your touching defender towards another defender, creating space elsewhere.
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Here’s a link to the rules of the game:
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Other resources:
Passing drills:
Diving drills:
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